Marvel Snap keeps expanding its catalog and players love it. This digital collecting game went through an OTA update on September 14th in order to maintain the game's balance. However, there are still some overpowered cards around that really grind the players' gears, especially because they don't reflect the source material.

These powerful Marvel Snap cards are absolute assets for any deck. However, players who assume those same characters are impressive in the comics will be disappointed to learn that isn't the case when it comes to Power. Cards like Ebony Maw, Black Cat, and Strong Guy are simply way too powerful in Marvel Snap when comparing them with their comic versions.

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10 Ebony Maw

Ebony Maw's card in Marvel Snap against promotional art background

In the comics, Ebony Maw is one of Thanos' most prominent minions, but from the most powerful member of the Black Order. Although he's a genius-level intellect with telekinetic abilities, he doesn't stand a chance against Marvel's most popular heroes. Powerhouses like Thor or the Hulk can easily take Ebony Maw down in one hit.

Given this, it makes no sense that Ebony Maw's Marvel Snap card only costs 1 Energy, but then locks a location while adding +7 Power. If a player uses this card against an empty location, its ongoing ability will forbid the opponent from playing anything, effectively winning the location for the Ebony Maw owner.

9 Typhoid Mary

Typhoid Mary's card in Marvel Snap against promotional art background

Marvel Snap's Typhoid Mary ranks as one of the most powerful villains in the game thanks to its Energy/Power imbalance. This card costs only four energy points, but it grants +10 Power to its location. Although it also takes -1 point to any card in the same location, this is barely enough to counteract its total Power.

In Marvel comics Typhoid Mary works as Kingpin's enforcer, using her psionic abilities to mess with her victims. This proves contrary to her ongoing ability in Marvel Snap, where she doesn't infect others with anything. Since she's mostly part of Wilson Fisk's muscle, Typhoid Mary's Marvel Snap card is way too powerful, putting on the same level as bigger threats like Death or Doctor Octopus.

8 Strong Guy

Strong Guy's Card in Marvel Snap

Pool 1's Strong Guy is a pretty balanced card when ignoring its ongoing ability. It costs four energy points, and it adds +4 Power to any location. However, if the player's hand is empty, it gains +6 Power, becoming a 10-Power character.

This ability may cause players to assume Strong Guy is a big deal in the comics, but that isn't true. Guido Carosella, aka Strong Guy, is a pretty mid-mutant. He can absorb kinetic energy, which alters his physical strength. However, he can only use it within the first 90 seconds after absorbing it. Additionally, it hurts Strong Guy and constantly distorts his body.

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7 Black Cat

Black Cat's card in Marvel Snap

Black Cat is one of Marvel's best antiheroes and Spider-Man's most complex love interest. Also known as Felicia Hardy, she's a cat burglar who can alter probability to bring her opponents bad luck. Apart from that, she doesn't have any superpower. However, her Marvel Snap version is on the same level as Thanos or Death.

The Black Cat card costs 4 Energy, but it adds +9 Power. It used to be a 7-Power card, but the last update added +2 Power to it. Black Cat's only limitation is that it must be discarded if not used by the end of the turn. While Felicia is a formidable opponent, she isn't as powerful as other serious Marvel villains who have 9- or 10-Power, too.

6 Klaw

Klaw's Card in Marvel Snap against Promotional Art Background

At first sight, Marvel Snap's Klaw seems like an average card. It costs 5 Energy and adds +4 Power to any location. However, this Black Panther villain has a valuable ability: it adds +6 Power to the location on its right side. Given the game's rhythm, this makes Klaw pretty useful.

Funnily enough, Klaw isn't as prominent as a villain in the comics. He's one of Black Panther's worst enemies, but he doesn't do as much in comparison to other, more complex villains. The fact Klaw adds 10 Power total doesn't reflect his power level in the comics.

5 Destroyer

Destroyer's card in Marvel Snap against promotional art background

The Asgardian armor Destroyer is one of the most powerful cards in Marvel Snap. It costs 6 Energy, which means it can only be used in the last turn. However, it grants +15 Power to its location. To balance things out, the Destroyer destroys any other cards played by its owner.

This level of destruction makes sense based on the name of the character, but not so much based on his story in the comics. Odin created the Destroyer to deal with an ancient dark threat, but then it went against its creator, forcing Thor and Loki to stop it. This battle was particularly underwhelming, proving that the Destroyer isn't as hardcore as its name signals.

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4 Aero

Aero's card in Marvel Snap

Created by Zhou Liefen and Keng, Aero is a manhua published by NetEase and Marvel Comics. It stars Lei Ling, a young architect with the ability to control chi. Lei also doubles as a superhero, Aero, who has chi-based powers. In Marvel Comics, she appears as a member of the Agents of Atlas.

In Marvel Snap, Aero is a 5-Cost card that adds +8 Power to any location when played. Additionally, its On Reveal ability moves the last enemy card played into that location. This On Reveal ability can come in very handy, but Aero's true value comes from its Power. This card is as mighty as some of Marvel's powerhouses, like Hulk and Abomination. Aero in the comics would definitely die in one of these gamma beings' hands.

3 The Infinaut

The Infinaut's Marvel Snap Card

Based on Al Ewing's creation, The Infinaut is the most powerful Marvel Snap card. It is as expensive as it gets since it costs 6 Energy. However, it adds 20 Power to its location, which means it's a definite victory most of the time. Given this, most players hate it.

When Infinaut first debuted, this interdimensional traveler was gigantic, but Giant-Man shrunk him down to 6'6'' during Ultimates. As a smaller being, he doesn't possess any kind of physical advantage, such as super strength or any superpower beyond his ability to travel through dimensions. When it comes to strength, the comics' Infinaut isn't a 20-Power being.

2 Thanos

Thanos' card in Marvel Snap

The Mad Titan's card in Marvel Snap costs 6 Energy, which means it can only be played in the last turn (unless Limbo is on the board). In exchange, it grants +10 Power. This is a game-changer, which goes perfectly with Thanos. However, this card also has an ability: at the start of the game, the player gets the Infinity Stones shuffled into their deck.

Considering that the Infinity Stones are central to Thanos' mythos, it makes sense that the stones are included in this card's strategy. However, in the comics, Thanos doesn't get the stones so easily. Marvel Snap's Thanos is ahead of his comics counterpart because he can simply use them, he doesn't have to find them first. This would make for a more complex system, which unfortunately doesn't go with Marvel Snap'sfast-paced dynamic.

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1 Red Skull

Red Skull's card in Marvel Snap against promotional art background

Marvel Snap's Red Skull card is straightforward. At 5-Energy, it grants +14 Power to its player in any location. Additionally, each enemy card on the same location gains +2 Power each. This card's power is practically undefeatable unless the opponent only uses high Power cards. Unfortunately, considering that it Red Skull can't be played until Turn 5, it doesn't allow opponents to craft a proper strategy against it.

Red Skull is one of Captain America's most prominent villains. In fact, the MCU pits Cap against Red Skull in his debut film. However, in the comics, Red Skull isn't nearly as powerful as the Marvel Snap card. In reality, he doesn't have superpowers beyond his genius-level intellect.